We only want to charge when cost exists
Codmotion relies on generation, voice, and rendering infrastructure that costs money when you actually use it. Charging at usage time is the cleanest match between our cost and your value.
Codmotion is built for teams and solo builders who need video output when launches, updates, or campaigns happen. That work is spiky, not constant. So the pricing should behave the same way.
If you need a video fast, buying a $5 credit pack and shipping the work is usually more rational than subscribing to another tool just to keep access warm for some future maybe.
Codmotion relies on generation, voice, and rendering infrastructure that costs money when you actually use it. Charging at usage time is the cleanest match between our cost and your value.
Launch weeks, release notes, onboarding updates, campaign pushes, and demo refreshes happen in waves. A subscription is often idle between those bursts.
If you suddenly need a video, buying a small credit pack is easier than evaluating another monthly commitment and adding procurement overhead for a recurring tool.
If you do not need video next month, you should not feel punished for pausing. The product should be available when needed, not demanding rent while you wait.
Because the fairest pricing model for this workflow is usage-based. If you need render time, buy credits. If you do not need video next month, you should not keep paying anyway.
That is exactly where pay-as-you-go works well. You can buy a small credit pack, render the video, and move on without committing to a recurring plan.
No. Credits stay available, which makes one-time purchases much more practical than a subscription for bursty video work.
That is the whole model. We charge when the infrastructure is doing work for you. No recurring rent for dormant access.